It’s a rainy afternoon in the Great Metropolitan Rain Forest and none of my projects seem to hold my interest. To avoid buying Minecraft Dungeons I found my old Diablo II disks, installed it, and spent a few hours with the carpel-tunnel-syndrome inducing game, and decided after all to finally do something I’ve been wanting …
Uncle Josh Misses January
How did that happen? How did a month just go by? I have been reading. I have been writing most weekday mornings. As far as blog posts go, January was sucked up trying to read, understand, and process I Sexually Identify as an Attack Helicopter. I keep reading it and re-reading it and the commentary …
Uncle Josh On Finishing NaNoWriMo 2019
My goal for this effort was to actually write the stuff I didn’t write last year. The conceit of the project is The Magician’s Journey. We know the Hero’s Journey or some “best-seller-in-a-box” checklist version of it. It is tied to Jungian archetypes (probably very loosely) and I thought about another archetype of the Magician. …
Uncle Josh Revisits His Role-Playing Game
On April 1 2017 I published a very simple rule set for a role-playing game called “Scatological Utterance.” The original post was lost1 but is archived on my old LiveJournal2. I did not cover the topic of characters leveling up, as that seemed inimical to the idea of the game itself. Then today I was …
Uncle Josh Cracks His Knuckles on ML, Pt. 2
There is an often-misapplied quote from Donald Knuth about premature optimization being the root of all evil. The quote originally meant that developers were often looking at optimization in the wrong places in their code at the wrong point in the development process. I really thought that my ray-segment code was clunky and needed to …